Instant download Solutions Manual to accompany Introduction to Java Programming 9th edition pdf docx epub after payment.
Product details:
ISBN 10: 0132936526
ISBN 13: 9780132936521
Author: Y. Daniel Liang
Introduction to Java Programming, Brief, 9e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java.
Table of contents:
Introduction 1
1.1 Computer Programs 2
1.2 The Anatomy of a Computer 3
1.3 The Java Programming Language 5
1.4 Becoming Familiar with Your Programming Environment 7
1.5 Analyzing Your First Program 11
1.6 Errors 13
1.7 PROBLEM SOLVING Algorithm Design 15
The Algorithm Concept 15
An Algorithm for Solving an Investment Problem 16
Pseudocode 17
From Algorithms to Programs 18
HT 1 Describing an Algorithm with Pseudocode 18
WE 1 Writing an Algorithm for Tiling a Floor 20
Using Objects 23
2.1 Objects and Classes 24
Using Objects 24
Classes 25
2.2 Variables 26
Variable Declarations 26
Types 28
Names 29
Comments 30
Assignment 30
ST 1 Variable Type Inference 33
2.3 Calling Methods 33
The Public Interface of a Class 33
Method Arguments 34
Return Values 35
Method Declarations 36
2.4 Constructing Objects 38
2.5 Accessor and Mutator Methods 40
2.6 The API Documentation 41
Browsing the API Documentation 41
Packages 43
2.7 Implementing a Test Program 44
ST 2 Testing Classes in an Interactive Environment 45
WE 1 How Many Days Have You Been Alive? 46
WE 2 Working with Pictures 46
2.8 Object References 46
2.9 Graphical Applications 49
Frame Windows 50
Drawing on a Component 51
Displaying a Component in a Frame 53
2.10 Ellipses, Lines, Text, and Color 54
Ellipses and Circles 54
Lines 55
Drawing Text 56
Colors 56
Implementing Classes 61
3.1 Instance Variables and Encapsulation 62
Instance Variables 62
The Methods of the Counter Class 64
Encapsulation 64
3.2 Specifying the Public Interface of a Class 66
Specifying Methods 66
Specifying Constructors 67
Using the Public Interface 69
Commenting the Public Interface 69
3.3 Providing the Class Implementation 72
Providing Instance Variables 72
Providing Constructors 73
Providing Methods 75
HT 1 Implementing a Class 78
WE 1 Making a Simple Menu 81
3.4 Unit Testing 81
3.5 PROBLEM SOLVING Tracing Objects 84
3.6 Local Variables 86
3.7 The this Reference 88
ST 1 Calling One Constructor from Another 90
3.8 Shape Classes 90
HT 2 Drawing Graphical Shapes 94
Fundamental Data Types 99
4.1 Numbers 100
Number Types 100
Constants 102
ST 1 Big Numbers 106
4.2 Arithmetic 107
Arithmetic Operators 107
Increment and Decrement 107
Integer Division and Remainder 108
Powers and Roots 109
Converting Floating-Point Numbers to Integers 110
ST 2 Avoiding Negative Remainders 112
ST 3 Combining Assignment and Arithmetic 113
ST 4 Instance Methods and Static Methods 113
4.3 Input and Output 114
Reading Input 114
Formatted Output 115
HT 1 Carrying Out Computations 118
WE 1 Computing the Volume and Surface Area of a Pyramid 121
4.4 PROBLEM SOLVING First Do it By Hand 121
WE 2 Computing Travel Time 122
4.5 Strings 122
The String Type 122
Concatenation 123
String Input 124
Escape Sequences 124
Strings and Characters 124
Substrings 125
ST 5 Using Dialog Boxes for Input and Output 128
Decisions 131
5.1 The if Statement 132
ST 1 The Conditional Operator 137
5.2 Comparing Values 137
Relational Operators 138
Comparing Floating-Point Numbers 139
Comparing Strings 140
Comparing Objects 141
Testing for null 141
HT 1 Implementing an if Statement 143
WE 1 Extracting the Middle 146
5.3 Multiple Alternatives 146
ST 2 The switch Statement 148
5.4 Nested Branches 149
ST 3 Block Scope 154
ST 4 Enumeration Types 155
5.5 PROBLEM SOLVING Flowcharts 156
5.6 PROBLEM SOLVING Selecting Test Cases 159
ST 5 Logging 161
5.7 Boolean Variables and Operators 161
ST 6 Short-Circuit Evaluation of Boolean Operators 165
ST 7 De Morgan’s Law 165
5.8 APPLICATION Input Validation 166
Loops 171
6.1 The while Loop 172
6.2 PROBLEM SOLVING Hand-Tracing 179
6.3 The for Loop 183
ST 1 Variables Declared in a for Loop Header 189
6.4 The do Loop 190
6.5 APPLICATION Processing Sentinel Values 192
ST 2 Redirection of Input and Output 194
ST 3 The “Loop and a Half” Problem 194
ST 4 The break and continue Statements 195
6.6 PROBLEM SOLVING Storyboards 197
6.7 Common Loop Algorithms 199
Sum and Average Value 199
Counting Matches 200
Finding the First Match 200
Prompting Until a Match is Found 201
Maximum and Minimum 201
Comparing Adjacent Values 202
HT 1 Writing a Loop 203
WE 1 Credit Card Processing 206
6.8 Nested Loops 206
WE 2 Manipulating the Pixels in an Image 209
6.9 APPLICATION Random Numbers and Simulations 209
Generating Random Numbers 210
The Monte Carlo Method 211
6.10 Using a Debugger 213
HT 2 Debugging 215
WE 3 A Sample Debugging Session 217
Arrays and Array Lists 221
7.1 Arrays 222
Declaring and Using Arrays 222
Array References 225
Using Arrays with Methods 226
Partially Filled Arrays 226
ST 1 Methods with a Variable Number of Arguments 229
7.2 The Enhanced for Loop 230
7.3 Common Array Algorithms 232
Filling 232
Sum and Average Value 232
Maximum and Minimum 232
Element Separators 232
Linear Search 233
Removing an Element 234
Inserting an Element 234
Swapping Elements 236
Copying Arrays 237
Reading Input 238
ST 2 Sorting with the Java Library 240
7.4 PROBLEM SOLVING Adapting Algorithms 240
HT 1 Working with Arrays 242
WE 1 Rolling the Dice 245
7.5 PROBLEM SOLVING Discovering Algorithms by Manipulating Physical Objects 245
7.6 Two-Dimensional Arrays 248
Declaring Two-Dimensional Arrays 248
Accessing Elements 249
Locating Neighboring Elements 250
Accessing Rows and Columns 251
Two-Dimensional Array Parameters 252
WE 2 A World Population Table 253
ST 3 Two-Dimensional Arrays with Variable Row Lengths 254
ST 4 Multidimensional Arrays 255
7.7 Array Lists 255
Declaring and Using Array Lists 255
Using the Enhanced for Loop with Array Lists 258
Copying Array Lists 259
Wrappers and Auto-boxing 259
Using Array Algorithms with Array Lists 260
Storing Input Values in an Array List 261
Removing Matches 261
Choosing Between Array Lists and Arrays 262
ST 5 The Diamond Syntax 264
7.8 Regression Testing 264
Designing Classes 271
8.1 Discovering Classes 272
8.2 Designing Good Methods 273
Providing a Cohesive Public Interface 273
Minimizing Dependencies 274
Separating Accessors and Mutators 275
Minimizing Side Effects 276
ST 1 Call by Value and Call by Reference 278
8.3 PROBLEM SOLVING Patterns for Object Data 282
Keeping a Total 282
Counting Events 283
Collecting Values 283
Managing Properties of an Object 284
Modeling Objects with Distinct States 284
Describing the Position of an Object 285
8.4 Static Variables and Methods 286
ST 2 Alternative Forms of Instance and Static Variable Initialization 289
ST 3 Static Imports 290
8.5 PROBLEM SOLVING Solve a Simpler Problem First 291
8.6 Packages 295
Organizing Related Classes into Packages 295
Importing Packages 296
Package Names 297
Packages and Source Files 297
ST 4 Package Access 298
HT 1 Programming with Packages 299
8.7 Unit Test Frameworks 300
Inheritance 305
9.1 Inheritance Hierarchies 306
9.2 Implementing Subclasses 310
9.3 Overriding Methods 314
ST 1 Calling the Superclass Constructor 318
9.4 Polymorphism 319
ST 2 Dynamic Method Lookup and the Implicit Parameter 322
ST 3 Abstract Classes 323
ST 4 Final Methods and Classes 324
ST 5 Protected Access 324
HT 1 Developing an Inheritance Hierarchy 325
WE 1 Implementing an Employee Hierarchy for Payroll Processing 330
9.5 Object: The Cosmic Superclass 330
Overriding the toString Method 330
The equals Method 332
The instanceof Operator 333
ST 6 Inheritance and the toString Method 335
ST 7 Inheritance and the equals Method 336
Interfaces 339
10.1 Using Interfaces for Algorithm Reuse 340
Discovering an Interface Type 340
Declaring an Interface Type 341
Implementing an Interface Type 343
Comparing Interfaces and Inheritance 345
ST 1 Constants in Interfaces 346
ST 2 Nonabstract Interface Methods 347
10.2 Working with Interface Variables 348
Converting from Classes to Interfaces 348
Invoking Methods on Interface Variables 349
Casting from Interfaces to Classes 349
WE 1 Investigating Number Sequences 350
10.3 The Comparable Interface 350
ST 3 The clone Method and the Cloneable Interface 352
10.4 Using Interfaces for Callbacks 355
ST 4 Lambda Expressions 358
ST 5 Generic Interface Types 360
10.5 Inner Classes 360
10.6 Mock Objects 361
10.7 Event Handling 363
Listening to Events 363
Using Inner Classes for Listeners 365
10.8 Building Applications with Buttons 368
10.9 Processing Timer Events 371
10.10 Mouse Events 374
ST 6 Keyboard Events 377
ST 7 Event Adapters 378
Input/Output and Exception Handling 383
11.1 Reading and Writing Text Files 384
ST 1 Reading Web Pages 387
ST 2 File Dialog Boxes 387
ST 3 Character Encodings 388
11.2 Text Input and Output 389
Reading Words 389
Reading Characters 390
Classifying Characters 390
Reading Lines 390
Scanning a String 392
Converting Strings to Numbers 392
Avoiding Errors When Reading Numbers 392
Mixing Number, Word, and Line Input 393
Formatting Output 394
ST 4 Regular Expressions 395
ST 5 Reading an Entire File 396
11.3 Command Line Arguments 396
HT 1 Processing Text Files 399
WE 1 Analyzing Baby Names 403
11.4 Exception Handling 403
Throwing Exceptions 403
Catching Exceptions 405
Checked Exceptions 407
Closing Resources 409
Designing Your Own Exception Types 410
ST 6 Assertions 411
ST 7 The try/finally Statement 412
11.5 APPLICATION Handling Input Errors 412
Object-Oriented Design 419
12.1 Classes and Their Responsibilities 420
Discovering Classes 420
The CRC Card Method 421
12.2 Relationships Between Classes 423
Dependency 423
Aggregation 424
Inheritance 425
HT 1 Using CRC Cards and UML Diagrams in Program Design 426
ST 1 Attributes and Methods in UML Diagrams 426
ST 2 Multiplicities 427
ST 3 Aggregation, Association, and Composition 427
12.3 APPLICATION Printing an Invoice 428
Requirements 429
CRC Cards 429
UML Diagrams 432
Method Documentation 432
Implementation 434
WE 1 Simulating an Automatic Teller Machine 439
RECURSION*(ETEXT ONLY) 443
13.1 Triangle Numbers 444
HT 1 Thinking Recursively 448
WE 1 Finding Files 452
13.2 Recursive Helper Methods 452
13.3 The Efficiency of Recursion 453
13.4 Permutations 459
13.5 Mutual Recursion 463
13.6 Backtracking 469
WE 2 Towers of Hanoi 475
SORTING AND SEARCHING*(ETEXT ONLY) 477
14.1 Selection Sort 478
14.2 Profiling the Selection Sort Algorithm 481
14.3 Analyzing the Performance of the Selection Sort Algorithm 484
ST 1 Oh, Omega, and Theta 486
ST 2 Insertion Sort 487
14.4 Merge Sort 488
14.5 Analyzing the Merge Sort Algorithm 491
ST 3 The Quicksort Algorithm 493
14.6 Searching 495
Linear Search 495
Binary Search 497
14.7 PROBLEM SOLVING Estimating the Running Time of an Algorithm 500
Linear Time 500
Quadratic Time 501
The Triangle Pattern 502
Logarithmic Time 503
14.8 Sorting and Searching in the Java Library 504
Sorting 504
Binary Search 505
Comparing Objects 505
ST 4 The Comparator Interface 506
ST 5 Comparators with Lambda Expressions 507
WE 1 Enhancing the Insertion Sort Algorithm 507
The Java Collections Framework*(ETEXT ONLY) 511
15.1 An Overview of the Collections Framework 512
15.2 Linked Lists 514
The Structure of Linked Lists 515
The LinkedList Class of the Java Collections Framework 516
List Iterators 516
15.3 Sets 520
Choosing a Set Implementation 520
Working with Sets 522
15.4 Maps 525
ST 1 Updating Map Entries 527
HT 1 Choosing a Collection 527
WE 1 Word Frequency 528
ST 2 Hash Functions 529
15.5 Stacks, Queues, and Priority Queues 531
Stacks 531
Queues 532
Priority Queues 533
15.6 Stack and Queue Applications 534
Balancing Parentheses 534
Evaluating Reverse Polish Expressions 535
Evaluating Algebraic Expressions 537
Backtracking 540
ST 3 Reverse Polish Notation 542
WE 2 Simulating a Queue of Waiting Customers 543
Appendix A The Basic Latin and Latin-1 Subsets of Unicode A-1
Appendix B Java Operator Summary A-5
Appendix C Java Reserved Word Summary A-7
Appendix D The Java Library A-9
Appendix E Java Language Coding Guidelines A-29
Appendix F Tool Summary (ETEXT ONLY)
Appendix G Number Systems (ETEXT ONLY)
Appendix H UML Summary (ETEXT ONLY)
Appendix I Java Syntax Summary (ETEXT ONLY)
Appendix J Html Summary (ETEXT ONLY)
Glossary G-1
Index I-1
Credits C-1
Quick Reference C-3
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