Instant download Solution Manual for Python for Everyone 2nd Edition Horstmann pdf docx epub after payment.
Product details:
- ISBN-10 : 9781119056553
- ISBN-13 : 978-1119056553
- Author: Cay Horstmann
Cay Horstmann’s Python for Everyone, Interactive Edition, 2nd Edition provides a comprehensive and approachable introduction to fundamental programming techniques and design skills, and helps students master basic concepts and become competent coders. The inclusion of advanced chapters makes the text suitable for a 2 or 3-term sequence, or as a comprehensive reference to programming in Python. Major rewrites and an updated visual design make this student-friendly text even more engaging. Filled with realistic programming examples, a great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities, it is no surprise Python for Everyone is the number one text for early objects in the Python market.
Table Of Contents:
1 Introduction 1
1.1 Computer Programs 2
1.2 The Anatomy of a Computer 3
CS 1 Computers Are Everywhere 5
1.3 The Python Programming Language 5
1.4 Becoming Familiar with Your Programming Environment 6
PT 1 Interactive Mode 8
PT 2 Backup Copies 9
ST 1 The Python Interpreter 10
1.5 Analyzing Your First Program 11
1.6 Errors 13
CE 1 Misspelling Words 14
1.7 PROBLEM SOLVING: Algorithm Design 15
CS 2 Data Is Everywhere 17
HT 1 Describing an Algorithm with Pseudocode 18
WE 1 Writing an Algorithm for Tiling a Floor 20
2 Programming With Numbers and Strings 23
2.1 Variables 24
Defining Variables 24
Number Types 26
Variable Names 27
Constants 28
Comments 29
CE 1 Using Undefined Variables 30
PT 1 Choose Descriptive Variable Names 30
PT 2 Do Not Use Magic Numbers 30
2.2 Arithmetic 31
Basic Arithmetic Operations 31
Powers 32
Floor Division and Remainder 32
Calling Functions 33
Mathematical Functions 35
CE 2 Roundoff Errors 36
CE 3 Unbalanced Parentheses 37
PT 3 Use Spaces in Expressions 37
ST 1 Other Ways to Import Modules 38
ST 2 Combining Assignment and Arithmetic 38
ST 3 Line Joining 38
2.3 PROBLEM SOLVING: First Do It By Hand 39
WE 1 Computing Travel Time 40
2.4 Strings 41
The String Type 41
Concatenation and Repetition 42
Converting Between Numbers and Strings 43
Strings and Characters 44
String Methods 45
ST 4 Character Values 46
ST 5 Escape Sequences 47
CS 1 International Alphabets and Unicode 47
2.5 Input and Output 48
User Input 48
Numerical Input 49
Formatted Output 50
PT 4 Don’t Wait to Convert 53
HT 1 Writing Simple Programs 53
WE 2 Computing the Cost of Stamps 56
CS 2 Bugs in Silicon 58
2.6 GRAPHICS: Simple Drawings 58
Creating a Window 59
Lines and Polygons 60
Filled Shapes and Color 62
Ovals, Circles, and Text 64
HT 2 GRAPHICS: Drawing Graphical Shapes 65
TOOLBOX 1 Symbolic Processing with SymPy 68
3 Decisions 73
3.1 The if Statement 74
CE 1 Tabs 77
PT 1 Avoid Duplication in Branches 78
ST 1 Conditional Expressions 78
3.2 Relational Operators 79
CE 2 Exact Comparison of Floating-Point Numbers 82
ST 2 Lexicographic Ordering of Strings 82
HT 1 Implementing an if Statement 83
WE 1 Extracting the Middle 85
3.3 Nested Branches 87
PT 2 Hand-Tracing 89
CS 1 Dysfunctional Computerized Systems 90
3.4 Multiple Alternatives 91
TOOLBOX 1 Sending E-mail 93
3.5 PROBLEM SOLVING: Flowcharts 96
3.6 PROBLEM SOLVING: Test Cases 99
PT 3 Make a Schedule and Make Time for Unexpected Problems 100
3.7 Boolean Variables and Operators 101
CE 3 Confusing and and or Conditions 104
PT 4 Readability 104
ST 3 Chaining Relational Operators 105
ST 4 Short-Circuit Evaluation of Boolean Operators 105
ST 5 De Morgan’s Law 106
3.8 Analyzing Strings 106
3.9 APPLICATION: Input Validation 110
ST 6 Terminating a Program 112
ST 7 Interactive Graphical Programs 112
CS 2 Artificial Intelligence 113
WE 2 GRAPHICS: Intersecting Circles 113
TOOLBOX 2 Plotting Simple Graphs 117
4 Loops 125
4.1 The while Loop 126
CE 1 Don’t Think “Are We There Yet?” 130
CE 2 Infinite Loops 130
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